Legend:
 ‼️ = Must read!
 🧐 = Interesting, curio.
Real-Time Rendering.
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Benchmarking GPU memory.
From the excellent folks at Evolve. The caveat here is that this is a fairly "generic" benchmark (albeit designed to test a large number of variants) - which is good, as it's probably more indicative of real-world measurements. And these tests are a good way to try to understand the underlying architecture. But having done similar things in the past myself, I have to remark that finding the "speed of light" numbers often entails very specific and often "weird" workload configurations - so I would not be surprised if the numbers here are off compared to say, vendor provided bandwidth estimates.
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CSS sky.
Someone took Seb Hillaire's sky model and used to create a webpage gradient (in CSS) based on geolocation.
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PBR Course.
Siggraph '25 in Vancouver is just over. Amazing to see lots of friends and beautiful people - and this time, we had no forest fires in Van, sunny days, people could enjoy the city. I even made a short
guide.
Videogames.
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Battlefield 6 uses Godot as an editor? 🧐
...at least for the UGC "portal" maps. Interesting, I guess FrostEd was/is too complex to setup or too demanding to be shipped as a level editor? COD:BO3 released its own editor for mods (Radiant) but it wasn't an insignificant effort to package it in a way that could be used publicly (and I guess that's why it's rare to see modding tools released these days). Or perhaps they are moving the whole production to godot-as-an-editor...
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Bodycam gameplay.
Bodycam is shaping not just to be a curio with some realistic rendering / photogrammetry work, but a quite interesting game!
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This talk is pure (game-)(dev) gold! ‼️
If I could put more emphasis on this link, I would. Stop wasting your time playing... with yourself, and ship products. Or at least be honest, you will be happier and more successful, if you are writing code for fun (or learning of whatnot), that's completely ok. But if you want to make a game, chances are that you don't have to write an OS first, then a language, then a compiler, then an engine etc, etc. This applies to everything, not just gamedev, as a general principle - this talk goes into many practical suggestions specific to indie games that I found really on point.
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Rebel Assault fan remake.
Fun fact - Rebel Assault was the first game I got when I bought a cd-rom for my first (owned) IBM-PC - a 486sx PS/1
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Detention.
Just finished this. A masterpiece.
Coding, languages, computer engineering.
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The Architecture of Open Source Applications.
Fantastic book(s) - from what I can see. I was doing some research to optimize Ninja builds (an amazing tool btw) and stumbled upon the "The Performance of Open Source Applications" book in the series.
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Antirez Tcl.
Very old - apparently coding this helped Redis later - anyhow, I'm just happy to see someone with an appreciation of TCL.
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The Fairbairn threshold.
Encountered this term following
this twitter thread - which lead to this interesting series of emails from
Carmack, and finally the link above.
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w64devkit.
A portable (as in - runs from a directory, no globally stored files, no internet connection needed) unix-ish (gcc-based) C/C++/Fortran windows x64 devkit.
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OCaml as my primary language | Hacker News.
A good example (in the yc comments) of how to misinterpret success and failure. It is (imho) true that most of what people like of Rust comes from ML and not the lifetime ideas, but I doubt OCaml could have made it if it had fixed this or that in time. Rust had a strong marketing point in the safety/lifetime feature, even if in the end, that's probably not the best part. Same with C++ and OOP at the time.
Miscellanea.
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#industry Why the movies will never feel the same again.
Gaming and movies are probably the two closest related media. We should learn from each other, and movies, of course, have a bit more history... Also a great video about the evolution of media and being driven away from communal experiences towards quick and individualized spectacles.
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#demoscene Technomancer 4k.
From Assembly 2025. Go to pouet for more.
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Every neuron of a fly... 🧐
...with interactive webgl visualization!
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HTML day.
Well, having embraced pure HTML for this website and REAC's one, I can't say I don't love this! The sponsors seem to be a group of small companies that fittingly, serve minimalistic/pure HTML sites.
MMM reminds me of
hotglue and
glitch.
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Historical tech tree.
Neat visualization of the history of technology, from the stone age to today.
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Long-term projects.
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Lumafield webgl viz.
TIL that Lumafield (which does volumetric x-ray scans) has an online webgl visualization where you can explore some of their scans. This I found from
this crazy project of reverse-engineering a rPI zero 2W board/pinout.
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Ethereum history.
I trust that by now it's clear that "crypto" has no substantial uses outside scams and other illegal activities - but that's not to say that the technology itself is not interesting, or that the people behind it were/are not aiming to change the world. It's the hacker ethos, honestly believing that code will save the world, often with some anarchist bent. To my knowledge, Bob is one of such idealists in the movement, and here, he recollects the early days of the Ethereum project.
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Promising 2d drawing software.
Pixels, vectors and nodes.