00008: Saturday links!
Date:2026-02-21. Not always weekly. Not always on Saturday.

logo: back home toot
Legend:
 ‼️ = Must read!
 🧐 = Interesting, curio.

Demoscene corner!.

- LFT 3d tunnel on c64.
You know the drill. LFT posts something -> repost.

- 3D shader on the Game Boy Color.
The post title sounds shallow but the actual article is pretty good!

- More c64 stuff!
The hat - and its technical analysis https://www.youtube.com/watch?v=DyteWLEPKzE LFT explains his "tunnel" effect https://www.youtube.com/watch?v=4Db-tmL8Tno

- 64k game engine.
This goes under demoscene because... 64k. Also because it reminded me of .kkrieger. Regardless, very cool stuff!

Retrocomputing (might contain emulation).

- Raytracing on the saturn. ‼️
...and other crazy experiments on XL2's youtube channel! Not much - at least yet, on the behind the scenes.

- How Michael Abrash doubled Quake framerate. 🧐
Investigating Pentium-era assembly optimizations.

- Yuuyami Doori Tankentai.
Won't play this as it does not have an English translation, not even a fan-made one, but watching this 4 hours video was fascinating. Also made me curious about the Twilight Syndrome series - did not realize that Suda51 started his career with adventure games! "The Silver Case" was translated, might play that!

- Quake Brutalist maps.
People are still doing crazy things with the Quake 1 engine - albeit to push to these levels of details, they use source ports that moved most computation to "modern" GPU drawing, instead of Quake's original zero overdraw BSP painter stuff.

- Technical tricks of a new c64 game.
Some cute ideas.

- Pyrite64 game engine.
Finally you can make n64 games easily! https://github.com/HailToDodongo/pyrite64/blob/main/docs/faq.md

Miscellanea.

- #rtr IDKEngine - an experiment.
What's the reason to make an engine today if not to have some fun with it? This project seems plenty of fun, experimenting with advanced rendering ideas on OpenGL 4.x, including some cute ideas of how to improve BVH without paying the full cost of a SBVH builder.

- #ai OpenAI fast coding model on plate-sized chips.
First time I see the super interesting stuff from Cerebras being used at scale. Cool.

- Strudel live-coding language.
Livecoding as in music - I suck at it, but it seems right now this language is all the rage in /r/livecoding, where you can find some neat examples.

- NBdev - python notebooks to scripts.
I use python quite a lot these days, it entirely replaced Mathematica for data visualization and exploration, and I can use it for many other things too. Mathematica is still much better to be honest at datavis, but it doesn't justify the price and the inability to share stuff. This NBdev thing seems to solve one problem I have often, which is to graduate notebooks I write while exploring ideas to self contained scripts/apps. I haven't tried it yet, but I will.

- Great exploration of AI for serious 3d model gen. 🧐
Mostly using Hunyuan and Blender, some manual steps.

- Half-Life 2 on the Quake 1 engine. 🧐
Because... why not, I guess

- Microsoft LiteBox, a security-focused library OS.
Wsl 1.5? 2.5? Would be interesting if/when it supports cuda

- Digitizing VHS.
Been digitizing old media, over time, when I visit my place in Italy. Recently I found out that some crazy people started dumping "raw" VHS signals and interpreting them via software. The history of how this came to be is even crazier - wanting to digitize analog laserdiscs to recreate the "Domesday" project. A slightly less crazy way to get more quality than a 50$ amazon USB digitizer is to use a combination of retrotink and a HDMI capture dongle.

2026-02-21, Saturday, February [Home]